0:00player feet on cracked ground
The scene opens with a close-up, first-person perspective, looking directly down at a cracked, dry, and uneven sandy-brown ground. The surface is covered in intricate, spiderweb-like fissures and larger cracks, suggesting an arid or dilapidated environment. The player's dark, stylized boots, featuring metallic accents and a robust design, are visible at the very bottom of the frame, firmly planted on the rough texture. The overall color palette is earthy and muted, dominated by shades of brown and grey. The lighting is soft and ambient, with no harsh shadows, indicating natural light. Text overlays 'Presented by nDreams', 'gamesradar+', 'Prepare yourself for full-body immersion with Reach', 'Reach is the new upcoming release', and 'Pre-Alpha Gameplay' are visible.
0:01city street industrial area
This first-person scene presents a street-level view of a bustling, semi-industrial city environment. In the mid-ground, a pale green delivery van is parked, surrounded by large, dark dumpsters. Behind them, an orange-hued brick building with numerous windows rises, partially obscured by an elevated highway structure that cuts across the background, supported by thick concrete pillars. The sky is bright with soft, diffused daylight. The ground appears to be asphalt. The color palette includes the muted greens of the van, the industrial oranges of the building, and the grey concrete of the highway, all under a bright blue sky. Text overlays from the previous scene remain.
0:02cable cars city skyline
The camera tilts upwards, revealing two red cable cars traversing a bright, cloudy sky, suspended by thick cables that lead to a tall, thin support tower. To the right, a large, multi-story building with a red and white sign on its roof is partially visible. An elevated highway bridge spans the lower part of the frame, with distant mountains or hills visible in the background under the overcast sky. The scene is illuminated by daylight, creating soft shadows. The color palette is dominated by the blues and whites of the sky, the muted reds of the cable cars, and the various urban textures. Text overlays continue to be present.
0:03peeking into dark chamber
This first-person shot peers through a narrow, vertical gap between two dark blue, rough-textured walls, suggesting a confined space. Beyond the opening, a darker, ancient-looking stone chamber is revealed. The camera slowly pushes forward, revealing more of the chamber's interior, which features geometric stone structures and a faint, glowing red, ornate symbol on the ceiling in the distance. The lighting is dim, contrasting with the bright blue of the immediate foreground, creating a mysterious and slightly ominous atmosphere. The color palette consists of deep blues, dark greys, and the subtle red glow. Text overlays are still present.
0:04hand writing on whiteboard
A close-up, first-person view shows a hand, appearing to be human with slightly stylized features, holding a red marker and writing on a large white surface, resembling a whiteboard. The hand, with visible knuckles and a ring on one finger, carefully circles the word 'material' in red script that reads 'seem to react strangely in material.' Another text 'Looks organic' is scrawled to the right. The writing is large and distinct, suggesting emphasis. The background is slightly blurred but appears dark and out of focus. The lighting is bright on the whiteboard, contrasting with the darker surroundings. The dominant colors are the stark white of the board, the vibrant red of the marker ink, and the skin tones of the hand. Text overlays persist.
0:09cracked floating platform
This first-person perspective looks at a large, intricately cracked stone platform that appears to be floating or suspended in a dark, cavernous space. The platform has gold trim along its edges, and the cracks suggest an unstable or ancient structure. Behind it, a series of darker, imposing rock formations and pillars stretch upwards, giving a sense of immense scale. The lighting is somewhat dim, with soft light sources illuminating the top of the platform and hints of distant light at the top of the chasm. The color palette is dominated by dark browns, greys, and the glint of gold. Text overlays are present.
0:11looking down chasm
The camera tilts down, revealing a first-person view looking into a deep, dark chasm. Ancient, weathered stone columns frame the sides of the view, extending downwards into the abyss. At the bottom of the chasm, faint blue, glowing particles or energy are visible, creating a mystical and perilous atmosphere. The rugged rock walls show signs of erosion and deep fissures. The lighting is stark, with the top edges of the chasm catching some light, while the depths remain largely shadowed, emphasizing the vastness. The color palette is dark and earthy, accented by the ethereal blue glow. Text overlays remain visible.
0:13hand moving crate
A close-up, first-person shot shows a human-like hand, wearing a dark glove with some skin visible, interacting with a rectangular, red-painted wooden crate. The hand pushes the crate forward, revealing a narrow space behind it. The crate has white edges, and behind it, a dark shelf with a small white label is visible. The environment appears to be an interior, possibly a storage room, with wooden textures and dim, directional lighting that highlights the crate and the hand. The color palette focuses on the deep red of the crate, the muted browns of the wood, and the skin tones. Text overlays are still visible.
0:15person at desk in room
The first-person perspective is positioned just inside a room, looking down a short hallway or open space towards a person seated at a desk in the distance. The room is dimly lit, with soft, overhead lighting creating subtle shadows. The person at the desk is wearing an orange jacket and appears to be interacting with a computer monitor. Various boxes and furniture pieces are scattered around the room, which has dark walls and a patterned rug on the floor. The color palette is dominated by dark browns and greys, with a splash of orange from the jacket. Text overlays are constant.
0:17futuristic hands glowing
A close-up, first-person view focuses on two futuristic-looking hands, positioned vertically and slightly apart. The hands are adorned with elaborate, dark metallic gauntlets that feature glowing blue and purple accents, particularly a central blue orb on the back of each hand. Several rings are visible on the fingers. The hands are held against a textured, reddish-brown wall, providing a contrasting backdrop. The lighting emphasizes the glowing elements on the hands, creating a sense of advanced technology or magic. The color palette is rich in dark tones, metallic silver, glowing blue/purple, and the reddish-brown of the wall. Text overlays are present.
0:19opening ancient doors
From a first-person perspective, the futuristic-looking hands from the previous scene are now actively opening two large, ancient-looking wooden doors that are covered in reddish-brown paint or stained wood. As the doors slowly separate, they reveal a glimpse into a mysterious, grand chamber beyond. The chamber features dark archways, weathered stone pillars, and faint, glowing elements in the distance, creating an atmosphere of discovery and antiquity. The lighting transitions from the close-up, darker foreground to the more open, slightly brighter chamber. The color palette is dominated by the reddish-brown of the doors, the deep blues and greys of the chamber, and subtle hints of light. Text overlays are present.
0:21hand touching glowing whiteboard
A close-up, first-person view reprises the whiteboard scene, but this time a human-like hand, without the marker, touches the white surface. Upon contact, glowing blue streaks emanate from the point of touch, illuminating the surrounding red writing. The text 'What was this? Arrows from th seem to react strongly in this material.' is visible, along with an arrow drawn pointing to the right. The interaction suggests a magical or technological activation. The background remains dark and blurred. The dominant colors are the white of the board, the red writing, and the bright, ethereal blue glow. Text overlays continue.
0:23doorway to sunlit city
This first-person scene looks through an open, arched wooden doorway into a vibrant, sunlit outdoor cityscape. The foreground features a decorative tiled floor with geometric patterns in shades of brown and beige. Beyond the doorway, a narrow street with multi-story buildings, adorned with balconies and terracotta roofs, is bathed in bright daylight. The sky is clear and blue. The architecture suggests a Mediterranean or Middle Eastern influence. The color palette is warm and inviting, with rich browns, oranges, and blues. Text overlays are present.
0:25grappling over building edge
A first-person action shot shows the player character grappling or climbing over the edge of a building. The character's hand is visible in the foreground, clutching onto a dark, rope-like mechanism. Below, a bustling city street unfolds with colorful buildings, terracotta roofs, and visible windows. The sky is bright and overcast, suggesting a daytime scene. The camera angle is dynamic, looking down and across the cityscape. The color palette is varied, featuring warm building tones against a cooler sky. Text overlays persist.
0:27grand chamber floating elements
A wide, first-person view reveals a magnificent, ancient-looking chamber or temple interior. The walls are made of warm-toned stone, carved with intricate patterns and tall, imposing pillars. In the center, several large, dark, jagged rock fragments appear to be floating or suspended mid-air, surrounded by smaller, lighter fragments and ethereal blue-white glowing particles. A large, ornate golden structure with a dark, central symbol is visible at the far end of the chamber. The lighting is mystical and dramatic, with rays of light penetrating from an unseen source above, highlighting the floating elements. The color palette is rich in earthy reds and browns, contrasting with the dark floating rocks and bright blue glows. Text overlays are present.
0:29aiming futuristic bow at enemies
This first-person action shot focuses on the player character's futuristic bow weapon, held steadily in the center of the frame. The bow is sleek, dark, and metallic, adorned with glowing green and blue elements, particularly a small screen on the grip. In the distance, two stylized, humanoid enemies are visible on a raised platform or staircase within a vast, cavernous chamber with ancient stone architecture. The environment is rugged, with fragmented terrain and hints of glowing energy on the ground. The lighting is diffused, highlighting the weapon and the distant targets. The color palette includes dark metallics, vibrant greens and blues from the bow, and the earthy tones of the environment. Text overlays are visible.
0:31firing bow enemy reaction
Continuing the first-person combat sequence, the player's futuristic bow is fired, releasing a glowing blue projectile. The camera quickly follows the projectile's trajectory as it strikes an enemy. In the background, another enemy performs an acrobatic leap or jump, possibly reacting to the attack. The environment remains the same cavernous chamber with ancient structures and fragmented terrain. The action is fast-paced and dynamic. The intense blue glow of the projectile and the enemy's reaction create a sense of impactful combat. The color palette is similar to the previous shot, with the added bright blue of the arrow. Text overlays persist.
0:33hand on glowing panel
A close-up, first-person view shows a futuristic-looking hand, adorned with a dark, patterned gauntlet and golden rings, interacting with a glowing circular button on an ornate golden panel. As the hand touches the button, bright blue energy or particles erupt outwards from the contact point, indicating activation or a power-up. The panel itself is elaborate, featuring geometric designs and glowing accents. The background is a blurred, dark stone environment. The lighting is dramatic, focusing on the bright blue energy and the golden panel. The color palette includes rich gold, dark brown, and vibrant blue. Text overlays are present.
0:35drone flying reactive environment
A wide, first-person shot reveals a large, grand chamber, similar to previous views, with tall, imposing stone pillars and cracked, rugged rock formations. In the mid-ground, a small, multi-propeller drone with glowing green accents flies, while glowing blue energy particles react and flow around the environment, particularly around a central floating platform. Above, large rock fragments are suspended in the air. The scene suggests a dynamic, interactive environment. The lighting is diffused and mystical, highlighting the glowing elements. The color palette is dark and earthy, with vibrant green and blue energy. Text overlays are visible.
0:37pistol in urban alley
This first-person action shot shows the player character holding a dark, realistic-looking pistol, aiming it forward. The environment is an urban alleyway, flanked by multi-story buildings with balconies and terracotta roofs. The buildings have varying shades of muted yellow, orange, and green, suggesting an older, possibly European or Mediterranean, architectural style. A truck is partially visible in the distance. The sky is bright but unseen directly. The lighting is natural and even. The color palette is warm and earthy, with the dark metal of the pistol contrasting against it. Text overlays remain.
0:39hands peering into chasm
A close-up, first-person view shows the player's hands, adorned with elaborate, dark metallic gauntlets and glowing blue accents, positioned at the edge of a chasm. The hands are reaching forward, as if examining or preparing to descend into the glowing blue abyss below. The chasm itself emits a soft, ethereal blue light, illuminating the rugged, dark rock formations around its edges. The lighting is dim, focusing on the glowing hands and the light from the chasm. The color palette is dark, with strong blue highlights. Text overlays are present.
0:40helicopter over city rooftops
This first-person, dynamic shot offers a view from a city rooftop, looking up as a helicopter with spinning blades flies overhead. A tall, yellow construction crane is visible in the background, adding to the urban landscape. Surrounding buildings with balconies and varied architectural styles create a dense cityscape under a bright, partly cloudy sky. The lighting is natural daylight, casting subtle shadows. The color palette is a mix of warm building tones, the yellow of the crane, and the cooler blues and greys of the sky. Text overlays are visible.
0:42running on rooftop
A dynamic, first-person shot shows the player character running across a flat, dark grey rooftop. The camera rapidly moves forward, giving a sense of speed and parkour. The rooftop features various vents and pipes. Surrounding buildings with orange and yellow facades and distant mountains under a bright, cloudy sky fill the background. The lighting is clear daylight. The color palette combines the dark rooftop with the warmer building tones and the natural hues of the sky and distant landscape. Text overlays persist.
0:44office interior and window view
This sequence begins with a first-person view inside a modern office space with cubicles and scattered furniture. A figure is lying on the floor in the mid-ground, suggesting a fallen character. The camera then smoothly transitions to looking out large, reflective windows that perfectly mirror the exterior city environment. The reflections show multi-story buildings, typical of an urban setting, with clear skies. The office interior has warm, wooden flooring and white walls, contrasting with the cool, blue-grey tones of the reflection. Lighting is a mix of indoor artificial light and bright natural light from outside. Text overlays are constant.
0:47jumping through window
A rapid, first-person action shot captures the player character jumping through a window. The camera quickly descends, showing the exterior of a building below. Glass shards scatter and glint in the sunlight, creating a dramatic effect. The brief view outside reveals a multi-story building facade. The motion is swift and impactful. The color palette is bright and dynamic, with reflections on the glass and the blues of the sky. Text overlays persist.
0:48bow combat explosion
This first-person action shot returns to the futuristic bow combat. The player is holding the dark, glowing bow, and an explosion with fiery orange and red hues erupts in the background, possibly from a previous shot. Blue energy emanates from the bow, indicating it's charged or has just fired. The environment is the familiar ancient, cavernous chamber. The action is intense and visually striking. The vibrant explosion and blue energy dominate the color palette, contrasting with the dark stone. Text overlays are present.
0:50crawling through rock tunnel
A close-up, first-person view shows the player character navigating a narrow, dark rock tunnel. The hands, adorned with the futuristic gauntlets and glowing blue accents, are reaching forward, touching the rough, irregular surfaces of the rock walls. The tunnel appears to be collapsed or naturally formed, with jagged edges and limited space. The lighting is dim, highlighting the glowing hands and the rough textures of the rock. The color palette is dominated by dark greys and browns, with bright blue accents. Text overlays continue.
0:51room with wooden ramp
This first-person scene presents a view inside a dimly lit, somewhat industrial-looking room. In the center of the room, two parallel wooden planks form a ramp or incline, leading towards a window or opening in the back. A table with a computer monitor and a chair is visible in the background to the right. The walls are bare and concrete-like, and the floor is a muted grey. The overall atmosphere is stark and utilitarian. The lighting is subdued, with some light coming from the distant window. The color palette is dominated by greys, dark browns, and the natural wood of the ramp. Text overlays are present.
0:53window view of buildings
A first-person view looks directly out of a large, open window. The window frames a view of multi-story buildings across a narrow street or alleyway. The buildings have varying architectural details, including small windows and some balconies, painted in muted earthy tones. The sky above is bright and clear, suggesting daylight. The scene is relatively static, providing a clear observation of the urban exterior. The color palette is a mix of light browns, ochres, and the blue of the sky. Text overlays persist.
0:55jumping through doorway
This dynamic, first-person shot shows the player character jumping through a doorway from an elevated position. The camera quickly moves downwards and forwards, following the player's trajectory. The environment suggests an interior space leading to an exterior ledge or balcony. The focus is on the rapid, agile movement. The surrounding architecture is simple, with plain walls. The color palette is muted, with greys and browns dominating. Text overlays are present.
0:57walking on patterned floor
A close-up, first-person view looks down at an intricately patterned floor. The floor consists of dark grey or blue-grey tiles with geometric gold patterns inlaid, creating a luxurious and ancient aesthetic. The player character's stylized boot, dark with metallic accents, steps into the frame, moving across the patterned surface. The lighting is soft, highlighting the gold details. The color palette is rich in dark tones and metallic gold. Text overlays are visible.
0:58grand chamber dark figure
A wide, first-person shot returns to the grand, ancient chamber. The tall, imposing stone pillars and carved walls are visible. In the center of the chamber, a large, dark, ornate structure, resembling a suspended altar or throne, floats above the ground. A dark, imposing figure is vaguely discernible on this structure, possibly an enemy or a mysterious entity. Floating rock fragments and subtle glowing elements are scattered throughout the space. The lighting is dramatic, with light rays piercing the gloom. The color palette is dominated by earthy browns, dark greys, and faint glows. Text overlays are present.
0:59hands descending into chasm
The final scene is a dynamic, first-person shot, capturing the player character's hands, adorned with futuristic gauntlets and glowing blue accents, as they rapidly descend into a deep, dark chasm. The camera mimics the swift drop, showing the rugged, fractured rock walls rushing past. Glowing blue energy or particles emanate from the depths of the chasm, creating a sense of falling into a dangerous, mystical abyss. The motion is extremely fast, conveying a sudden and dramatic plunge. The color palette is dark, with intense blue glows and hints of brown and grey rock. Text overlays are visible for the last time.