0:00title screen
The scene displays an augmented reality (AR) overlay of a Halloween-themed 3D game environment on top of a real-world living room table. The virtual game environment features a floating rectangular green base resembling grass, adorned with cartoonish Halloween decorations like small glowing jack-o'-lanterns, wooden barrels, bare spooky trees with glowing yellow lanterns, and triangular green pine trees. Two translucent, light-green cartoon ghosts with simple black eyes and slight smiles hover above a multi-tiered wooden structure in the background. Large, stylized text spelling 'GHOST PARTY' is prominently displayed across the center of the screen, with 'GHOST' in dripping red letters and 'PARTY' in bubbly orange letters. Below the title, smaller white text reads 'Pinch anywhere to start' and '192.168.50.49'. The real-world background is a dimly lit living room with dark furniture and subtle ambient light, visible through the semi-transparent AR elements.
0:03tutorial switch explosives
The AR game environment is still visible, overlaid on the dimly lit living room table. A semi-transparent brown tutorial card, resembling a wooden framed sign with a light brown background, appears in the foreground, centered. The card displays the title 'Switch Explosives' in bold red text, accompanied by an icon of a glowing blue hand with an upward-pointing palm, demonstrating a gesture. Below the title, white instructional text reads: 'Flip your palm upward, then PINCH to change the type of explosive.' An animation on the card shows a dark grey bomb-like object with a yellow fuse transforming into a large, grinning orange jack-o'-lantern explosive with glowing eyes, illustrating the explosive types. Blue dots briefly appear, suggesting a projectile's path. The real-world background remains a dimly lit living room with dark furniture and subtle ambient light.
0:12tutorial hit the target
The tutorial card remains in the foreground, now displaying 'Hit the Target' in bold red text with an icon of a glowing blue hand pinching. The instructions beneath read: 'PINCH with one hand to draw the slingshot, pull back, aim at your target, then RELEASE to fire.' As these instructions are shown, a cartoon slingshot appears at the bottom of the screen, loaded with a large orange jack-o'-lantern explosive. The slingshot is pulled back, and a glowing orange trajectory line emanates from it, arcing towards a target within the AR game environment. Blue dots appear along the trajectory, simulating the projectile's path as the explosive is aimed. The jack-o'-lantern explosive is then launched, flying towards the wooden structure where the ghosts were previously seen. The dimly lit real-world living room background is still subtly visible through the AR elements.
0:20gameplay first shot
The AR game environment is centrally framed, still overlaid on the living room table. A large, cartoonish orange jack-o'-lantern explosive is launched into the game area. It collides with the wooden structure, causing a bright yellow and orange explosion with sparks and scattered debris. The two translucent light-green ghosts that were previously on and within the structure disappear due to the explosion. Several score indicators, including '+100' and '+500', appear above the explosion and float upwards, signifying points gained. Immediately after the explosion dissipates, blue dots appear at the bottom of the screen, suggesting preparation for another shot or interaction. The dimly lit real-world living room background remains subtly visible through the semi-transparent AR elements.
0:24gameplay second shot
The scene continues to display the AR game environment, now with the wooden structure slightly damaged from the previous explosion. A player's partially transparent hand is visible in the lower right corner, indicating interaction. Blue dots appear, charting the trajectory of an incoming projectile. A large jack-o'-lantern explosive is launched into the game environment and hits the structure once more. It explodes with another bright yellow and orange flash, generating a single '+100' score indicator. The game environment now shows further damage, with one of the wooden barrels seemingly destroyed or moved from its original position. The dimly lit real-world living room background remains visible, offering a subtle contrast to the vibrant AR elements.
0:27game over screen level 1
A semi-transparent brown 'COMPLETE!' screen, stylistically similar to the tutorial cards, overlays the center of the AR game environment. It features a wooden frame and a light brown background. The screen prominently displays three star icons, with two of them glowing bright yellow and one remaining dull, indicating a score of two out of three stars for the level. Below the stars, the text 'SCORE: 2400' is clearly visible. A circular play button icon is positioned at the bottom center of the card. Below the card, blue dots animate, suggesting a touch or interaction point for the player. The AR game environment, slightly damaged from the previous gameplay, is still visible behind the card, overlaid on the dimly lit real living room table.
0:30game environment intro zoom
The scene displays the AR game environment, a Halloween-themed 3D world, floating above a dimly lit real-world living room table. The environment appears to be reset and largely intact. It features a vivid green grass-like base with scattered yellow star-shaped leaves, grey stepping stones, wooden barrels, glowing jack-o'-lanterns, bare leafless trees with small glowing lanterns, stylized green pine trees, and a multi-tiered wooden structure. Two translucent green ghosts with simple, smiling faces are present; one hovering on the very top platform of the wooden structure, and another within its lower level. A new element, a purple translucent orb wearing a colorful jester's hat, floats on a platform to the left of the wooden structure. The camera slowly zooms in, bringing the focus closer to the central game elements, enhancing the detail of the virtual world. The real-world living room background remains dimly lit.
0:38camera pan right ghost movement
The camera slowly pans from left to right, rotating around the AR game environment, revealing more of the real-world living room in the background. The game environment itself remains fixed in its position relative to the table, but the viewer's perspective shifts. During this movement, the translucent green ghost positioned on the lower level of the wooden structure moves, floating smoothly from one side of the platform to the other. The purple jester orb also remains stationary relative to the game environment. The dimly lit real-world living room background continues to be visible, with glimpses of dark furniture and subtle ambient lighting, providing a sense of scale and real-world integration.
0:42camera pull back zoom out
The camera executes a smooth pull-back and zoom-out motion, simultaneously panning slightly towards the left. This movement gradually increases the distance from the AR game environment, making it appear smaller within the frame and revealing more of the surrounding real-world living room. A large, flat-screen television mounted on a white console becomes visible on the left side of the frame, displaying what appears to be a blue-toned image or video. The game environment, now scaled down, remains distinctly overlaid on the table in the upper right portion of the screen. The overall real-world lighting is dim, which effectively emphasizes the glowing and vibrant AR elements of the game. The ghosts and jester orb continue their subtle animations within the virtual world.
0:46camera pan left tilt down
The camera continues its dynamic movement, panning further to the left and simultaneously tilting downwards. This creates a low-angle perspective as it tracks the rotating AR game environment. The viewpoint shifts from a slightly elevated, wide perspective to a lower, closer perspective that moves past the environment. Consequently, the game environment itself moves out of the primary focus towards the lower right portion of the frame. The real-world living room, dimly lit with dark furniture and the glowing TV screen visible, becomes more prominent in the background, showcasing the integration of the virtual and real spaces. The game elements, including the ghosts, jester orb, trees, and pumpkins, maintain their subtle animations throughout this camera movement.
0:54camera pan right tilt up
The camera reverses its previous motion, smoothly panning right and tilting upwards, gradually bringing the AR game environment back into the central focus of the frame. The perspective shifts back to a slightly elevated, medium-wide view of the game, re-centering the virtual world. The real-world living room background appears to darken slightly, which further enhances the visual prominence and vibrant glow of the AR elements. The translucent ghosts and the purple jester orb remain animated within the game environment, which maintains its detailed Halloween aesthetic with pumpkins, barrels, and trees. The movement ensures the game environment is once again the main subject, setting the stage for renewed gameplay.
0:57gameplay multiple shots jester orb
The AR game environment is once again centered on the table, maintaining its Halloween theme. A player's partially transparent hand is visible at the bottom of the screen, actively engaged in gameplay. An orange jack-o'-lantern explosive is loaded into a cartoon slingshot, which is drawn back and then fired. The projectile flies through the air and successfully hits the purple jester orb, causing a bright yellow and orange explosion with sparks. Immediately after, another explosive, this time appearing as a dark bomb-like object, is quickly launched from the slingshot. This second projectile also hits the jester orb, which is now enveloped in a second, larger and more intense explosion. Blue dots indicating the projectile paths are clearly visible. Score indicators, such as '+100' and '+500', appear and float upwards from the points of impact. The real-world living room background is dimly visible, providing a subtle context for the AR action.
1:01gameplay slingshot aim
The scene displays the AR game environment from a medium-wide shot, centrally positioned on the living room table. A cartoon slingshot is prominently visible at the bottom of the screen, drawn back and holding an orange jack-o'-lantern explosive, indicating it's ready to fire. A vivid, glowing orange trajectory line is shown, clearly outlining the intended path of the projectile, pointing directly towards the multi-tiered wooden structure where the ghosts typically reside. Blue dots simulate the projectile's potential flight path along this trajectory. The game environment is adorned with its usual Halloween elements, including pumpkins, barrels, and trees. The real-world living room background remains dark and out of focus, allowing the AR game elements to stand out sharply.
1:05gameplay projectile hit
The orange jack-o'-lantern explosive is launched from the slingshot, flying rapidly through the AR game environment. It collides with the wooden structure, triggering a powerful and vivid yellow and orange explosion. Sparks and debris radiate outwards from the impact point. Simultaneously, several score indicators, including '+100' and '+500', appear and float upwards from the point of impact, signaling accumulated points. The two translucent green ghosts, previously situated on the structure, are destroyed or disappear entirely as a result of the explosion. As the explosion begins to dissipate, blue dots appear below the game area, signaling preparation for the next action or shot. The real-world living room setting is visible in the background, subtly lit and serving as the physical context for the virtual game.
1:10gameplay score accumulation
The AR game environment is showcased from a medium shot, with the wooden structure now appearing partially destroyed after the previous attacks. Various score indicators, such as '+100' and '+500', are scattered across the top right and left portions of the screen, floating upwards briefly before fading away, illustrating the points gained from successful hits. Blue dots appear and disappear rapidly at the bottom of the screen, suggesting continuous interaction or game preparation. The game environment itself is static in this moment, featuring its remaining elements: barrels, pumpkins, trees, and the visibly damaged wooden structure. The real-world living room background remains consistent in its dim lighting, providing a subdued backdrop for the virtual action.
1:13game over screen level 2
A semi-transparent brown 'COMPLETE!' screen is displayed centrally, overlying the AR game environment. This screen is stylistically identical to the previous game over screen, featuring a wooden frame and a light brown background. This time, all three star icons are glowing bright yellow, indicating a perfect score achieved for the level. The text 'SCORE: 7700' is prominently displayed below the stars, representing a significantly higher score than before. A circular play button icon is positioned at the bottom center of the card. Below the card, blue dots animate, suggesting user interaction or a touch input to proceed. The AR game environment, still showing signs of destruction with elements missing or broken, is visible behind the card, continuing to be overlaid on the dimly lit real-world living room table.
1:17close up explosions structure
The camera provides a dynamic, close-up view of the AR game environment, specifically focusing on the multi-tiered wooden structure. Several large, bright yellow and orange explosions erupt simultaneously around and within the structure, creating a chaotic visual effect with showering sparks and debris. Projectiles, likely the orange jack-o'-lanterns, can be seen flying through the air, contributing to the explosive action. The purple jester orb, with its distinctive hat, is visible floating near the left side of the structure, seemingly unharmed amidst the blasts. Translucent green ghosts are also present within and above the structure, appearing to react or be affected by the intense explosions. The real-world background, the dimly lit living room, is much less prominent due to the tight framing, serving mostly as a blurred ambient context.
1:20close up ground explosions
The camera maintains a close-up perspective, now shifting its focus to the lower part of the AR game environment, specifically the vibrant green ground. This area is detailed with scattered grey stepping stones and yellow star-shaped leaves. Multiple large, bright yellow and orange explosions erupt across this ground section, sending abundant sparks and debris flying upwards, creating a sense of intense action. The explosions appear to be centered around the cauldron and other ground-level decorative elements. Brief '+100' score indicators flash into view. The wooden structure and any remaining ghosts are visible in the upper background, but they are out of the main focus and somewhat blurred. The real-world living room background is barely discernible, heavily blurred and serving only as a faint, dark frame to the explosive virtual action.
1:25final game over screen
The semi-transparent brown 'COMPLETE!' screen makes its final appearance, centrally positioned and overlaying the AR game environment. It retains its familiar wooden frame and light brown background. For this instance, all three star icons are proudly glowing bright yellow, indicating a perfect score for the level. The text 'SCORE: 8750' is prominently displayed, representing the highest score achieved in the demonstrations. A circular play button icon is visible at the bottom center of the card. Below the card, blue dots animate, suggesting an active area for user interaction or touch input to replay or advance. The AR game environment, now showing significant destruction and noticeably fewer active elements (the ghosts are gone), is visible behind the card, still overlaid on the dimly lit real-world living room table. The scene fades slightly to black towards the very end, concluding the video.